Tuesday, March 2, 2010

My D6 System: Revised Skill List

As I have mentioned before, I tend to 'tinker' with things—especially gaming systems. I also tend to fluctuate from one extreme to the other. On the one hand, I love simplicity, but on the other, I like detail. The two don't really go together all that well. And in the case of Star Wars, I think that 'detail' should be the thing to lose out. I think the turning point came when I was listing out skills like: "Craft: Basketweaving" that I finally hit the wall. Therefore, after much more tinkering on my part, I have come up with what I hope is my 'final' skill list for my Star Wars D6 system. I'm still tweaking, but I think I may have found a happy medium for myself.

Since in my system, Skills aren't tied directly to just one attribute, I have grouped them into eleven different general skill areas. So without further ado...here they are:

COMBAT SKILLS
Brawl
Demolitions
Dodge
Gunnery
Marksmanship
Melee
Throwing

KNOWLEDGE SKILLS
Alien-Species
Bureaucracy
Business
Cultures
Languages
Planetary-Systems

PERCEPTION SKILLS
Observation — Noticing and remembering details
Search — Spotting hidden things/ambushes
Sense-Motive

PHYSICAL SKILLS
Climbing
Jumping
Running
Stamina
Stealth
Swimming
Zero-Gee

ROGUE SKILLS
Gambling
Security-Systems
Streetwise

SOCIAL SKILLS
Bargain
Charm
Command
Con
Intimidation
Persuasion
Willpower

SYSTEM OPERATION SKILLS
Astrogation
Communications
Computers
Droid-Programming
Med-Tech
Sensors
Shields

TECHNICIAN SKILLS
Computer-Tech
Droid-Tech
Speeder-Tech
Starship-Tech

VEHICLE SKILLS
Cycling
Driving
Piloting

WILDERNESS SKILLS
Beast-Riding
Survival
Tracking

FORCE SKILLS
Control
Sense
Alter
Lightsaber-Tech

These are what I consider the 'CORE' skills of the Star Wars game. In addition to these 50+ skills, there are about 50 more that I have deemed important enough to be included, but a lot of them cover areas that player characters aren't likely to put much stock into—things like sciences or professions (mining, farming, etc.)...skills you would more typically associate with NPCs. 100 skills may sound like an awful lot (and it is), but consider this came down from over 200 and you'll see I made a lot of cuts, combinations and deletions. I think you'll also see that the CORE skills really are just that—skills that will be used a LOT in any Star Wars game.

Below are the remaining 50 skills that I consider secondary—again they are grouped by similarity. You will note that some have () parentheses around them. This denotes that a specific area within this skill must be chosen. For example—Musician (Kloo-Horn) or Science (Biology). Also note that I tried to include skills which, while obscure, were seen in the movies. This is how 'Gaming', 'Archery' and even 'Siege-Gunnery' made it onto the list.

ARTISTIC SKILLS
Acting — For entertainment—much less effective when used to attempt 'Con'
Artist () — Painting, Sculpting, etc.
Dancing
Entertainer () — Comedian, Storyteller, Host/Master-of-Ceremonies, etc.
Musician () — Kloo-Horn, Guitar, etc.
Photography — Still or video/holo photography
Singing
Writing () — Creative, Poetry, Journalistic

COMBAT SKILLS
Archery — Bow and arrow. Crossbows use Marksmanship
Siege-Gunnery — Catapults and other primitive weapons (Ewoks!)

KNOWLEDGE SKILLS
Gaming () — Mental games (holo-chess, etc.)
Law
Medicine
Scholar () — Archaeology, History, Philosophy, etc.
Science () — Biology, Physics, Chemistry, etc.
Tactics () — Space, Ground, Aquatic

PHYSICAL SKILLS
Acrobatics — Feats of balance and tumbling (as opposed to climbing or jumping)
Boating — Muscle-powered boats (rowboat, kayak, etc.)
Catching
Skydiving

PROFESSION SKILLS
Craftsman () — Leatherworking, Metalworking, Woodworking, etc.
Engineer () — Starship, Structural, Weapon, etc.
Labor () — Farming, Mining, Cargo-Handling, etc.
Profession () — Bartending, Cooking, Cleaning, etc.

ROGUE SKILLS
Disguise
Escape-Artist
Forgery
Pick-Pockets

SOCIAL SKILLS
Teaching

TECHNICIAN SKILLS
Armor-Tech
Gunnery-Tech — Mounted heavy weaponry (cannons, missiles, etc.)
Jetpack-Tech
Mechanical-Tech — Miscellaneous mechanical repairs
Melee-Tech
Systems-Tech — Miscellaneous system repairs
Vehicle-Tech () — Ground-Vehicles, Hovercraft, Archaic-Aircraft, etc.
Walker-Tech
Watercraft-Tech
Weapon-Tech — Personal ranged weaponry (blasters, etc.)

VEHICLE SKILLS
Helmsman — Operating capital starships (corvettes, frigates, etc.)
Jetpack
Powersuit-Op.
Sailing
Wagoneering
Walker-Piloting
Watercraft

WILDERNESS SKILLS
Animal-Handling
Fishing
Trapping

So anyway, that's my list. I'm sure there will be a few more minor refinements, but I know this is very close.

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