Since in my system, Skills aren't tied directly to just one attribute, I have grouped them into eleven different general skill areas. So without further ado...here they are:
Observation — Noticing and remembering details
Search — Spotting hidden things/ambushes
SYSTEM OPERATION SKILLS
These are what I consider the 'CORE' skills of the Star Wars game. In addition to these 50+ skills, there are about 50 more that I have deemed important enough to be included, but a lot of them cover areas that player characters aren't likely to put much stock into—things like sciences or professions (mining, farming, etc.)...skills you would more typically associate with NPCs. 100 skills may sound like an awful lot (and it is), but consider this came down from over 200 and you'll see I made a lot of cuts, combinations and deletions. I think you'll also see that the CORE skills really are just that—skills that will be used a LOT in any Star Wars game.
Below are the remaining 50 skills that I consider secondary—again they are grouped by similarity. You will note that some have () parentheses around them. This denotes that a specific area within this skill must be chosen. For example—Musician (Kloo-Horn) or Science (Biology). Also note that I tried to include skills which, while obscure, were seen in the movies. This is how 'Gaming', 'Archery' and even 'Siege-Gunnery' made it onto the list.
Acting — For entertainment—much less effective when used to attempt 'Con'
Artist () — Painting, Sculpting, etc.
Entertainer () — Comedian, Storyteller, Host/Master-of-Ceremonies, etc.
Musician () — Kloo-Horn, Guitar, etc.
Photography — Still or video/holo photography
Writing () — Creative, Poetry, Journalistic
Archery — Bow and arrow. Crossbows use Marksmanship
Siege-Gunnery — Catapults and other primitive weapons (Ewoks!)
Gaming () — Mental games (holo-chess, etc.)
Scholar () — Archaeology, History, Philosophy, etc.
Science () — Biology, Physics, Chemistry, etc.
Tactics () — Space, Ground, Aquatic
Acrobatics — Feats of balance and tumbling (as opposed to climbing or jumping)
Boating — Muscle-powered boats (rowboat, kayak, etc.)
Craftsman () — Leatherworking, Metalworking, Woodworking, etc.
Engineer () — Starship, Structural, Weapon, etc.
Labor () — Farming, Mining, Cargo-Handling, etc.
Profession () — Bartending, Cooking, Cleaning, etc.
Gunnery-Tech — Mounted heavy weaponry (cannons, missiles, etc.)
Mechanical-Tech — Miscellaneous mechanical repairs
Systems-Tech — Miscellaneous system repairs
Vehicle-Tech () — Ground-Vehicles, Hovercraft, Archaic-Aircraft, etc.
Weapon-Tech — Personal ranged weaponry (blasters, etc.)
Helmsman — Operating capital starships (corvettes, frigates, etc.)
So anyway, that's my list. I'm sure there will be a few more minor refinements, but I know this is very close.