I've probably already talked about this, but if I have,
I've forgotten where. Oh well, it's my blog and I can be redundant if I want
to! In any case...
The Tusken raiders (or Sand People) are an element of
Star Wars that I, for whatever reason, found (and still find) fascinating.
Initially, I think it just had to do with the way they looked with their
fearsome, wrapped heads with goggle and gas-mask like protrusions jutting
through.
My interest in the Sand People only increased in 1978,
after I moved to South Dakota and began to learn more about Native American
plains society. Even as a kid, I began to draw parallels between the cultures-
and to recognize bits of North-African/Middle-East nomad in there as well
(especially visible in the design of Tusken rifles).
There was very little 'official' information about Tusken
Raiders until the Star Wars D6 roleplaying game came out in 1987. Here, in the
Star Wars Sourcebook, I was treated to the basic stats and information for
Tusken Raiders, but also to a short story entitled "Song for a Fallen
Nomad". In this, we see a young Moisture Farmer, caught out in the desert
after dark. He stumbles upon the scene of a Tusken raider singing to a dieing
elder, revealing a strange, spiritual and beautiful side to these fierce
nomads. This stuck with me over the years and totally colored the way I viewed
the race.
What really gave the Sand People a 'face' for me, though,
was the portrayal of one of them- a Tusken Jedi/Shaman- by one of the players
in my long-running Star Wars campaign. He too was inspired by the idea of Sand
People not as mindless savages, but as the a noble and even wise people. Well,
most of them, at least.
As I got older, I was exposed to different 'brands' of
Sci-fi, including Frank Herbert's Dune. It was VERY easy to relate the Sand
People to the Fremen of that novel- and indeed, in the video game "Knights
of the Old Republic", someone else must have made the same association. In
this game, for the first time, we are given a glimpse of a possible history of
the Tusken, speaking of a time when Tatooine was not so harsh and a belief that
the Tusken, if they are strong, will once again inherit a 'garden world'. So it
was pretty easy for me to add on yet another layer to my concept of the race,
going so far as to have Tusken raiders have remote 'holy places' in the deep
desert (picture Ayers Rock), where they gathered in larger numbers and even had
huge caverns filled with water.
And then the prequel movies came around. Now, as I've
said many times, I have reached a place where I mostly like the prequels. But I
have a few peeves about them, and how the Tusken are handled is one of them.
Particularly, when Anakin slays an entire tribe of them, the whole situation is
just 'written off' by the reactions of characters to it. Namely, Padme seems to
instantly forgive Anakin of this horrendous crime. To me, this suggests an
attitude of "Oh, well, its okay you wiped out the entire tribe, because
they're all bad." Even in a black-and-white universe like Star Wars, it
seems harsh to suggest that an entire species is just bad and its 'okay' to
kill them. But that's what I got out of it.
This attitude seemed to have been carried over into the
Star Wars d20 system, where Tusken raiders are (in one edition at least),
prohibited from being used as a Player Character species. In short, they're
supposed to exist only as 'monsters'. I think that really sells them short.
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