Monday, July 19, 2010

My problem

Okay, so its really just ONE of my problems, but its the one most applicable to my current activities. And what is that problem? Well... the fact that I'm a 'completionist'. This means that however simple an idea may start out, once I begin working on it, it usually becomes more and more complex. I keep adding to it, even if I promised myself I would keep it limited to certain criteria. At first, this may seem to almost be a good thing. But in practice, it is what has kept me from actually COMPLETING a lot of projects that I have set out upon.

In this case, I am talking about my current Star Wars rules system revamp. I like jumping from sub-project to sub-project within it to keep myself from getting bored. Lately, I have been focused on the droid sourcebook. Weeks ago, I commented upon how I was almost done with it. Well, I have been working on it steadily since then and I am proud to announce that I am... still ALMOST finished with it. Feh.

In my defense, the book has now grown to 60+ pages and about 114 different droid profiles. But, man, I would really like to finish at least ONE section of this book soon. If only to give myself a feeling of accomplishment. In reading back over what I have done, I find myself very proud of it, but it is still incomplete. I really need to just rein myself in here and get it done, then.. if I think of more to add, I can do that latter.

So, consider this post both an update and a... pep-talk to myself. Talk to you later.


  1. I used to build and build and build on little game ideas. I used to spend a lot of time at work and other places thinking and thinking about stuff for games. Now I try to go the other simplifying and downsizing the way I think about stuff for games.

    Now, that is mostly about plot and NPC related stuff. If you are revamping a system, some real brain power has to go into it and a lot of time spent. Best of luck with the project!

  2. Yeah...oddly enough, as a GM I am VERY streamlined. I even go so far as to make up (and modify) stats of things on the fly. Like you, I have evolved to a very 'downsized' approach. But when it comes to 'source material' like this, I tend to go the exact opposite route. Part of it is because I feel like I am making something 'for the ages' rather than just for my own use in a particular campaign or game session.