Okay, so its really just ONE of my problems, but its the one most applicable to my current activities. And what is that problem? Well... the fact that I'm a 'completionist'. This means that however simple an idea may start out, once I begin working on it, it usually becomes more and more complex. I keep adding to it, even if I promised myself I would keep it limited to certain criteria. At first, this may seem to almost be a good thing. But in practice, it is what has kept me from actually COMPLETING a lot of projects that I have set out upon.
In this case, I am talking about my current Star Wars rules system revamp. I like jumping from sub-project to sub-project within it to keep myself from getting bored. Lately, I have been focused on the droid sourcebook. Weeks ago, I commented upon how I was almost done with it. Well, I have been working on it steadily since then and I am proud to announce that I am... still ALMOST finished with it. Feh.
In my defense, the book has now grown to 60+ pages and about 114 different droid profiles. But, man, I would really like to finish at least ONE section of this book soon. If only to give myself a feeling of accomplishment. In reading back over what I have done, I find myself very proud of it, but it is still incomplete. I really need to just rein myself in here and get it done, then.. if I think of more to add, I can do that latter.
So, consider this post both an update and a... pep-talk to myself. Talk to you later.
Monday, July 19, 2010
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I used to build and build and build on little game ideas. I used to spend a lot of time at work and other places thinking and thinking about stuff for games. Now I try to go the other route...by simplifying and downsizing the way I think about stuff for games.
ReplyDeleteNow, that is mostly about plot and NPC related stuff. If you are revamping a system, some real brain power has to go into it and a lot of time spent. Best of luck with the project!
Yeah...oddly enough, as a GM I am VERY streamlined. I even go so far as to make up (and modify) stats of things on the fly. Like you, I have evolved to a very 'downsized' approach. But when it comes to 'source material' like this, I tend to go the exact opposite route. Part of it is because I feel like I am making something 'for the ages' rather than just for my own use in a particular campaign or game session.
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